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Publisher EA Games Studio Maxis Games Genre Strategy Release Date 02/20/09

This future contract pays DKP equal to the Metascore The Sims 3 (PC) receives according to Metacritic. This contract expires two weeks after the game's release.

First Sims 3 details emerge

MCV - March 19, 2008

Submitted by deftangel (34) at 9:04AM PST on March 19, 2008

Launching globally in 2009, The Sims 3 has shifted 98 million units worldwide since its beginnings in 2000. The new title will boast a seamless open-world environment, a huge number of storytelling options and a huge number of locations. EA is particularly pushing the new create-a-Sim interface, highly realistic personalities and an infinite number of customisation options.
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The Sims 3 Confirmed for '09 - March 19, 2008

Submitted by tyrile (76) at 3:26PM PST on March 19, 2008

Electronic Arts has confirmed that the next proper sequel to The Sims franchise will be hitting store shelves in 2009, complete with a new game engine.
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Sims 3 teaser posted, more info coming March 19 - March 6, 2008

Submitted by grimlock49 (651) at 9:27AM PST on March 6, 2008

If there was any doubt that EA would continue to milk the lucrative cash cow that is Will Wright's Sims franchise, that doubt can now be officially expelled. EA has created an official page for the next title in the series -- titled, appropriately enough, The Sims 3.
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The Sims 3 wants you to go outside (in the game) - March 6, 2008

Submitted by grimlock49 (651) at 6:13PM PST on March 6, 2008

We always found The Sims to be sort of depressing. While creating a virtual replica of your life may seem like an amusing activity at first, you -- like us -- may find the distant view through an LCD window to be both startling and uncomfortable. Yes, we can see our house from here. And we can see that it's an empty, meaningless shell bereft of human interaction outside of the occasional pizza delivery boy teleporting into the driveway.
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The Sims 3 - Detailed review by CVG

CVG - March 19, 2008

Submitted by NeoZero (100) at 10:10AM PST on March 19, 2008

"When we started work on The Sims 3," says Rod as he shows us an early prototype, "I had two directives for the Sims team. One: it's not going to work unless you can cross the street and see your neighbour's kids playing. And two: no more hamster cages." The hamster cage refers to the typical gamer complaint about The Sims: that it's sometimes nothing more than directing your chosen character from the bath, to the fridge, to the toilet.
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