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Publisher Square Enix Studio Square Enix Genre Role-playing Release Date TBA

This future contract pays DKP equal to the Metascore The Last Remnant (PS3) receives according to Metacritic. This contract expires two weeks after the game's release.

New Square RPG: The Last Remnant - May 8, 2007

Submitted by argon (10261) at 4:39AM PST on May 10, 2007

New Square RPG: The Last Remnant
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The Last Remnant Gameplay Details

PSX - September 25, 2008

Submitted by noobie (88) at 11:29PM PST on September 25, 2008

As some of you have already learned, the battles will be fought "between friendly and enemy unions," and it'll be up to the player to hand out commands to the ally units. This sounds very similar to a real-time strategy game, and the commands in question probably won't be unfamiliar to strat/RPG buffs.
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Square Enix announces new RPG called "The Last...

GameSwank - May 7, 2007

Submitted by Starless (5) at 10:08PM PST on May 7, 2007

Square Enix announces new RPG called "The Last Remenant" "One thousand years ago humanity came into contact with Remnants. These magical fragments of a bygone era were once used to promote peace across the world. Soon, as the rift grew between those who ruled and those who obeyed, the remnants ceased being instruments of balance, and instead became paths to immeasurable power. Where once there had been peace, only bloodshed remained." More details inside
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More Last Remnant info from GameSpot "The Unreal...

GameSpot - May 10, 2007

Submitted by Starless (5) at 12:45AM PST on May 11, 2007

More Last Remnant info from GameSpot "The Unreal Engine-powered game, slated for a simultaneous release on both the PlayStation 3 and Xbox 360, is being crafted by a new generation of Square talent who are said to be bringing fresh ideas to the project." "The battles in The Last Remnant let you take control of groups of combatants whose numbers can grow over the course of a fight as morale ebbs and flows. During combat, the camera zooms in and out of clashes, in some cases asking for button prompts that, if missed, cause trouble during the fight. When backed into a corner, enemies can apparently summon reinforcements, increasing their morale and eroding yours as well as expanding the number of combatants dramatically." "One feature Takai was keen to point out was the game's dynamic soundtrack, which changes over the course of the battle to reflect how things are going."
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