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Infamous (PS3)
Suggested IPO Price: 49.00 DKP
Submitted by Refreshment (37) at 6:21 AM on May 3, 2008

Publisher Sony Computer Enterteiment of America Studio Sucker Punch Genre Action
Release Dates TBA TBA TBA TBA

Infamous is an action/adventure game of grand scale. In development by Sucker Punch Productions, the studio which Resume includes such acclaimed titles as Rocket: Robot on Wheels (N64) and Sly Cooper Series (PS2). Sucker Punch is a studio distinguished by its heavy technological focus, yet they com penetrate their vast tech know how with captivating gameplay concepts. Infamous is the studio´s greates undertaking yet.

Infamous let players interact with an open world, taking advantage of the main character super human abilities. Think of a concept similar to "Crackdown" but with an added moral layer that comes from the main character moral choices. The game is supposed to let the user decide between the path of a hero or villain.

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inFamous to get 'blockbuster multimillion dollar'...

psbeyond - July 16, 2008


Submitted by tyrile (58) at 2:29PM PST on July 17, 2008


inFamous is going to be the "next big thing," if Sony has their way. The upcoming 2009 PS3 exclusive from Sucker Punch is going to be getting a massive marketing treatment from SCEA, with a "blockbuster multimillion dollar marketing campaign" in the works. According to a SCEA press release, inFamous will be treated to "aggressive television, print, online and viral advertising campaigns, full promotional support, dedicated point-of-purchase displays and merchandising support".
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8
 
inFamous Screens, Details

kotaku - June 24, 2008


Submitted by BishopB (412) at 12:07AM PST on June 25, 2008


Sucker Punch, know this: we're going to keep an open mind about inFamous, your upcoming sandbox game for the PS3. If only because you've probably worked really hard on it, it may play real well, and Sly Raccoon was pretty great. But really, a future with rubble, a sandbox game set in a city, a ridiculously capitalised title...it's going to have an uphill struggle to capture people's imaginations, you know?
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