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Publisher Namco Studio Namco Genre Fighting
Release Dates 07/29/08 07/31/08 08/1/08 07/31/08

Soul Calibur IV is the fifth game in Namco Bandai's long running Soul fighting game series. Namco Bandai has announced that Soul Calibur IV will be released in 2008 for the Xbox 360 and PLAYSTATION 3 consoles. The game is being developed by Project Soul, the studio behind previous entries in the series. Director Katsutoshi Sasaki has announced that for the first time the series will have competitive online play for both consoles. Additional features will include new modes, new fighters, interactive stages, enhanced AI, and a new battle system.

Namco Bandai has also announced the surprise addition of Darth Vader and Master Yoda from the Star Wars franchise as playable bonus characters. Each fighter will be exclusive to one console, similar to the bonus characters in Soul Calibur II. Darth Vader will appear on the PLAYSTATION 3 and Master Yoda on the Xbox 360. There has been speculation that both characters will not remain exclusive and that each may appear on the other console via additional downloadable content at a later date.

Three other new non-exclusive fighters have also been revealed. First announced is Hilde a German female knight wielding both a short sword and spear and two guest characters who have been designed by famed Japanese manga artists, Scheherazade an elfish fencer designed by Yutaka Izubuchi, and the staff wielding Angol Fear designed by Mine Yoshizaki.

The confirmed returning roster includes fighters Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi, Mitsurugi, Nightmare, Raphael, Rock, Seung Mina, Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua, Yoshimitsu, Yun-seong, and Zasalamel. Additional characters will be announced closer to the game's release.

See also Soul Calibur (PS3)

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Eurogamer Review 8/10 - July 30, 2008

Submitted by NightWolf (85) at 11:35AM PST on July 30, 2008

"But for all the game's technical excellence, sumptuous graphics and epic soundtrack, Soulcalibur IV also serves to remind us just how bereft of basic innovation the one-on-one fight genre has become. Were it not for the customisation and online options, this would essentially be an HD rendition of previous games."
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IGN Review 8.7

IGN - July 30, 2008

Submitted by Joe80 (3) at 7:58PM PST on July 30, 2008

Soulcalibur IV is a lot of fun and I highly recommend it, especially to fans of the series. The game runs well, looks beautiful, sports great music and obviously has enjoyable combat. PS3 and 360 versions are just about identical (barring differing guest characters), though I felt that the optional install on the PS3 made things feel even quicker and more polished. In the end, both are worthy members of a long-standing series and you won't be disappointed with the purchase.
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A new character joins the battle - September 19, 2007

Submitted by RoarinRapid (365) at 3:04PM PST on October 7, 2007

The new character Hilda stands out from other characters because she wields a short sword and spear at the same time, making her adept at both long range strikes and short range combos.
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More questions answered

Gameinformer - October 18, 2007

Submitted by RoarinRapid (365) at 6:06PM PST on October 21, 2007

"GI: One of the main features in Soulcalibur is the weapon-based combat. Are you thinking about incorporating projectiles at all in Soulcalibur IV?" "Sasaki: We�ve thought about it, of course, and in II, Link, from the GameCube version, could use the bow and arrow as well as throw bombs. It�s not like there�s a rule that we�re not going to do it, it�s just that it has to match a particular character and fits in well with the Soulcalibur gameplay and atmosphere."
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GI gets some answers from project soul

gameinformer - October 18, 2007

Submitted by RoarinRapid (365) at 8:08AM PST on October 20, 2007

"How different are the returning characters� movesets going to be in Soulcalibur?" Sasaki said "the way the game is played overall will be different, attack and defense and strategy-wise. So, that alone will change the gameplay feel a lot. but that new system will change basic gameplay and will change quite a bit. GI asked if counters were going to be put into the game. Sasaki said "Not exactly. What we are talking about, we can�t go into it any more."
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