| Daily Volume | 0 |
| Total Volume | 9,619,047 |
| Publisher | Tecmo | Studio | Team Ninja | Genre | Action |
| Release Dates | ![]() |
03/25/08 | ![]() |
03/20/08 | ![]() |
06/12/08 | ![]() |
TBA |
"Ryu Hayabusa returns in this action-packed and totally unique game following Tecmo's thrilling Ninja Gaiden series. The Team Ninja-developed title is a 3D action game that makes full use of the DS's most standout feature: the stylus. The entire game can be controlled almost entirely with the touch-based motions. You guide Ryu about the play field by tapping in the direction you'd like to go. Slashing the touch pen from down to up makes Hayabusa launch an enemy into the air, into a perfect position for combos. You make Hayabusa jump by tapping the screen twice, and can then point to enemies to shoot shurikens at them and perform a downward thrust attack. Even your ninja arts make use of the stylus, requiring that you draw shapes in order to perform the special attacks. Buttons are used only for defensive moves."
Source: IGN

Also, they list Japanese sales at about one fifth as much as the US, for the first week, so I don't think they'll have too much of an impact. And I doubt that Europe will be as interested in Ninja Gaiden DS as the US is, so they should also be less influential. I'm not a psychic or anything, so I can't be sure how Europe will respond, but typically less copies are sold in Europe than in the US.
Including everything, I'm still predicting 350K at most worldwide.
Here's the VGChartz page, by the way. The most recent poster on there is predicting 200K worldwide, though they're basing their estimate on the unconfirmed numbers, which can lead to inaccuracy. I'm predicting somewhat better sales than what VGChartz has on that page, which is why I'm guessing 80K to 150K more sales than he is for the lifetime and higher sales for April.