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How many copies will Prototype sell in the US in June?
(05/31/09 - 07/4/09)

In association with:
forecasts
212K
copies

Today's change:
0.00 (0.00%)

Daily Volume 0
Total Volume 289,911

What Metascore will Prototype receive?
In association with:
forecasting
86
metascore

Today's change:
0.00 (0.00%)

Daily Volume 0
Total Volume 73,925


Publisher Sierra Entertainment Studio Radical Entertainment Genre Action
Release Dates 06/9/09 TBA 06/5/09 TBA

First revealed by Game Informer Magazine, Prototype promises to be the first of it's kind. From what sounds like a simple sandbox game, Radical promises more.

Prototype has a 3 sided conflict that promises mystery, conspiracy, and unparalleled flexibility of combat and movement. They can do this because of their proprietary game engine designed by them and for them. Their Titanium engine is capable of having an unlimited draw distance with hundreds of people, props, and enemies all at once.

Currently, the release date is promised for 2008.

Edit Wiki Summary | Edit Wiki Date

bids
26
 
Multiplayer removed from Prototype

Joystiq.com - March 30, 2008


Submitted by vGInfidel (11) at 8:16PM PST on March 29, 2008


Radical Entertainment and publisher Sierra have decided to scrap Prototype's multiplayer mode in order to encourage players to truly delve into the single-player storyline, and, more truthfully, so they could meet their original Fall 2008 launch window. Radical's Tim Bennison defended the decision in an interview with TeamXbox, and hinted at the possibility of co-op functionality in post-release DLC.
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bids
24
 
Time to Excersice Our Patience: Delayed

Gamespot - January 1, 2008


Submitted by Refreshment (44) at 1:52PM PST on May 5, 2008


"A representative with Sierra Entertainment today confirmed that to be the case with the company's upcoming open-world action game Prototype. Originally set for release on the PlayStation 3, Xbox 360, and PC this fall, the game has been bumped to a nonspecific 2009 release date."
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bids
14
 
Interview: Eric Holmes of Radical Entertaiment

Teambox - February 22, 2008


Submitted by Benopolis (98) at 9:30AM PST on February 23, 2008


One of the best things about the annual Game Developers Conference is the opportunity afforded to those of us covering it to get some one on one time with actual game developers. Just like when we sat down with Eric Holmes of Radical Entertainment, the Lead Designer of the impressive looking, open-world action game Prototype who showed us the game in action, and talked to us about some of the finer points of making games.
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bids
13
 
New preview from Vivendi's media event

JoyStiq - April 28, 2008


Submitted by deftangel (41) at 3:39AM PST on April 28, 2008


After a recent demo of Sierra's Prototype, I came away feeling a little less excited for the title than when I started. I'm still anticipating its Fall, 2008 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I'm uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I'm not sure if they will combine. And admittedly, Prototype's open-world scope is much too big to take in from a single demonstration.
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bids
10
 
Prototype Gets DC Comics Tie-In

GamaS - April 1, 2008


Submitted by Refreshment (44) at 2:49PM PST on April 16, 2008


�Another key feature setting Prototype apart from other open-world games is its incredibly deep, conspiracy-based back-story, and by joining forces with the largest comic book publisher in the world � DC Comics � we can bring this new anti-hero and his tale to an even wider audience of comics fans and gamers alike,�
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