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What Metascore will Far Cry 2 receive?
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Publisher Ubisoft Studio Ubisoft Montreal Genre Shooter
Release Dates 10/21/08 TBA 10/24/08 TBA

The story - the procedurally assembled story, that is - charges you with killing a man who's allegedly responsible for selling arms to both sides of a conflict in a failed state.

Along the way you'll become embroiled in other stories and conflicts, while you either accept missions provided by the game's principal factions, or play both sides against the middle to further your own selfish ends.

"There are no nanosuits in Far Cry 2, and no mutant, alien or magical powers. "Neither the player nor the enemy have any 'powers' other than those that any individual human can summon up in extreme circumstances"

The game takes place in two fully open worlds that are five kilometers on a side, with the second world 'unlocking' roughly one-third of the way through the game. This gives a playable area of 50 square kilometers, through which the player is allowed to freely travel at any time. The story's also non-linear, dynamic and procedurally assembled using a simple drama-management engine to populate the story with key characters and facilitate the convergence of the story toward major climactic events.



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Far Cry 2 scores 8/10 at Eurogamer

Eurogamer - January 1, 2008


Submitted by Bucser (1562) at 10:43AM PST on October 21, 2008


"Far Cry 2 is unforgettable rather than perfect, then; brilliant, frustrating, sombre and comical, it offers freedom within extremely curtailed limits, and strives to treat its players like adults. In the end it remains, true to its source material, a game that was born to struggle with itself."
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Far Cry 2 release date set

Gamespy - September 5, 2008


Submitted by soupsoup (13) at 3:52PM PST on September 5, 2008


All versions will ship on October 21st in North America. Europe will get the game on October 23rd. Ubisoft also revealed details of a collector's edition for Europe which includes a t-shirt, an art book, a map, and a making-of DVD, all packaged in a wooden box.
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Far Cry 2 Map Editor Gone Wild

Gamespot - October 14, 2008


Submitted by afsplat (44) at 8:00AM PST on October 15, 2008


It took 20 years of forced slave labor to build the Great Pyramid of Giza. Using the map creator in Far Cry 2, it will take only about an hour. Last time we saw this game in action at Ubisoft Montreal, we were introduced to the basics of the map-creator tool, which gives you the ability to create and alter terrain on the fly with the push of a button. This time around, we take a look at several user-created maps from the Montreal team to show just how crazy you can get.
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Preview

CVG - March 7, 2008


Submitted by llonesmiz (73) at 3:02AM PST on March 9, 2008


I couldn't see how Ubisoft could make the transition from a feral Jack Carver to something fun. Their abandonment of Jack has given rise to something spectacular. It's the game people have been trying to make for years. They've not only made a convert of me, it's now the game I'm most excited about this year.
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Far Cry 2 Devs "Worry" by PS3 turned to pleasant...

CVG - February 11, 2008


Submitted by deftangel (35) at 7:13AM PST on February 11, 2008


"One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions. We were positively surprised by how efficient the SPUs were to do such things as run our vegetation simulation, our animations or our physics systems. So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console"
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